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classified.forboc.ai

Internal documentation — Layer 3

Side Notes

Sýdé_Nótes // Vísíon

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I am making a game where this is a feature, and have decided to gut the feature out as an SDK that is maintained separately (among other [story, plot, level, etc] generative ai features) so that the individual gen ai “components” can be part of a toolchain composed and orchestrated together. think disco elysium, but with more agency and more emergent narrative.


Christopher Gulliver wrote:

I’m convinced this is the future:

We have game engines, graphics engines, physics engines, but story engines are still not a thing. Too many companies try to translate narrative (books) and movies to video games. But the difference is that video games require agency. I think someone is going to create a story engine. In fact, I’m waiting on tip toes for this, with the release of LLMs. Early days we found chat rooms using an LLM as a DM. Want to know the insane part?

While I worked at id Software, we were ramping up for the release of RAGE. I realized our marketing missed the mark, our story wasn’t great, and I found myself writing an e-mail (I never sent it). About Story Engines. I hesitate to hit send because as we all know (well, some of us anyway) John Carmack, the father of FPS said “Story in a game is like story in a porn movie. It’s expected to be there, but its not that important”

I have some ideas what the future of interactive story telling looks like. If you’re an attorney, contact me I’d like to make it public domain. If you’re not, I’d love to talk about it. But it’s going to be public knowledge.

I replied:

Christopher Gulliver, I love what you are laying down! 🤍

I am building NPC agents with Generative AI reasoning:

https://docs.forboc.ai/

https://forboc.ai/

Which is part of a toolchain for a game I am making, that includes what you are speaking of.

I am building out the Generative AI components individually and composing them together.

Other parts will be procedural level generation, with directives; etc

I am using a Functional Programming paradigm, in that of piping the agentic algorithms as an orchestration.

I would love to hear your thoughts!